Well, at least we have a list of keys, right? No, not even that. But wait, I was playing with mouse and keyboard so where are my keybinds? There are none. There are a few presets but you can map what button performs each action which is good. In Controls we have what looks like a gamepad button remapping screen. This choice doesn’t work online where all matches are played using the 4-way mode. In other words: 3-way is simpler and 4-way more difficult. In 4-way you must use left or right plus hold for depending on the type of attack (kick or punch). In 3-way you hold or block your opponents attacks using a combination of up, down or left plus the hold key/button. In Game Settings there are many options regarding blood, dirt, sweat… The only options related to accessibility are Vibration to turn the controller vibration on/off and Holds that adjusts if you will 3-way or 4-way. I played on PC using mouse and keyboard mainly and these are my conclusions based on that. I’ll comment mostly the accessibility for people with reduced mobility but I will also enumerate other options without going deep into them. It’s a fun game if you can play it, and that is the key here, because as you will see accessibility got knocked out in the first round. Well… many features from past titles are absent and the story is not awful but the presentation is very confusing. The fights are fast, scenarios have destructible parts and interactive features. You can play solo in the story mode, against a friend or the computer in versus mode, online against random people or train your skills with challenges and tutorials. The game was released on March 1st at a ridiculously high price only to be turned into a Free To Play title 2 weeks later with many DLCs for individual characters, costumes, story mode… It’s not as popular as Street Fighter or Mortal Kombat but it has its own fans. Dead Or Alive 6 is the latest installment in the Dead Or Alive franchise by KOEI Tecmo, a series of 3D fighting games.
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