You won't understand why until you cast Blade Barrier for the first time.I belatedly figured out IC:R. It increases the DCs on your damage and CC spells but also your rune arm (which comprises up to 50% of your DPS at end game). Greater Spell Focus: Evocation is a must have feat. Traps are very easy for a high intelligence trap class and with the build plan I have you can already get the most difficult trap in the game, why would you want more? Skill focus (except maybe UMD) are must no have feats. Improved Critical is a must have feat - none of the good named crossbows in the game have keen and bang for buck you'll get much more damage here than elsewhere. My Theoretical Feat Build (so far, subject to change/flex):ġ8th (any): Construct Essence (probably need to take this earlier, open to suggestions when) I've crafted low-level Keen repeating heavy (aka assault rifles) AND great (sniper rifles) crossbows for myself as a low-level player I haven't seen crossbows worth swapping out a feat when I can craft the same effect and free up a feat slot for a more dedicated effect that otherwise cannot be (easily) replicated, like Dragonmarks, Construct Essence, or any crossbow-related feat. Then again, I've not played arties at a high enough level to whip out blade barriers (although I have Veteran II available to create characters with instant Flame Turret, but I have yet to try it out).Īssuming I play in a pair or small PUG-style groups, would losing the casting feats (Quicken, Maximize, and SF/GSF) be worth it in your experienced opinion?Īlso, I see you dedicated a feat to Improved Crit: Ranged. My builds are mostly resembling your Einstein builds (human, crafting/crossbow focus), although the big difference in my builds is exchanging metamagic feats for skill focus Spot, Search, and Disable Device, because I'm personally obsessive about trapkilling, and I don't do a lot of spellcasting except for weapon buffs and repairing my pet/pocket WF. So we're fairly low-level players for the time being. She's brand new to the game but has enjoyed wizard, cleric, and druid with emphasis on mixed casting and melee combat so far I'm only familiar with game content barely up to level 7-10 as a ranger/rogue TWF DPS trapkiller, and that's frankly limited at best. I'm working on designing possible builds for me and my girlfriend. I've recently discovered the UTTER JOY of the artificer. Many thanks to Wax for posting this guide and discussion. Fatesinger, Shiradi and Shadowdancer offer the most to Artificer I think, definitely try Fatesinger and Shadowdancer, other than that just depends how much work you want to put in to access Shiradi. In its infancy it seem really complicated, but I'm sure after some time we'll all get used to it and some kind soul will start including the paths in their builds. Still have no idea how this ED really works. I guess I can use 3 twist points to get Fatesinger as well if needed. Is Fatesinger a significantly more impressive ED for arti's? I kind of skipped it since I've been down on my Bard as of recently and DDO's lackluster approach to them. I also like the roar paralyzing effect, the Energy Vortex (I saw a dev post in Lamm that they will be un-nerfing this a bit as it was reduced from its original form significantly) and the Fearsome Invulnerability. My Blade Barrier pre-update was pretty good so with some arcane boosts (+ evoc and spell pen) I figured it would only get better. Well I may have messed up my Epic Destinies, but I started Draconic and will work my way from there to ShadowDancer next.
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